What we make

Nine kinds of craft, one way of working.

From a preschooler's first game to a VR training floor to an original title on Steam, we design learning as play, and we build the platforms, simulations, and games that carry it. Here is the range, and the work that proves each one.

Built for teams and clients worldwide.

350+
Games built
13+
Apps shipped, iOS + Android
6
Capability domains
Global
Delivery worldwide
Learning & EdTech

Designing learning as play, and the platforms that carry it.

01
Educational game design

Learning designed as play, with curriculum and outcomes built into the mechanics, not bolted onto a quiz.

Learning-outcome mapping · age-appropriate mechanics · level & progression design · characters and worlds · playtesting with real learners.

02
Gamified learning platforms

Progress, rewards, and play layered onto real practice, so it keeps its pull.

Points, streaks & levels · reward economies · adaptive difficulty · leaderboards · parent and teacher visibility.

03
Preschool LMS & school ERP

The software a school runs on, learning content for the children and admin tools for the staff and parents around them.

Preschool LMS · lesson delivery · school ERP and admin · parent apps · white-labelled school apps.

04
AI-powered assessment & learning analytics

Learning that notices how a child is doing and responds, with assessment, adaptation, and reports that mean something.

Intelligent assessment · adaptive learning paths · progress analytics and reports · AI tutoring.

Training & immersive

Serious training, made engaging, and the experiences you step inside.

05
Enterprise training & simulation

Serious training made engaging, with simulations and gamified modules for industrial and corporate teams.

Procedural and safety simulations · scenario-based training · gamified L&D modules · assessment and tracking.

06
AR / VR / immersive learning

Training and learning you step inside, with AR overlays and VR environments for practice that's hard or risky in real life.

VR training environments (Oculus) · AR experiences (ARKit) · 3D interactive scenes · hardware-targeted builds.

Games, arcade & original IP

Games taken end to end, in your hands and in physical space.

07
Full-cycle game development

Games taken end to end, from concept, art, and engineering through ship, in Unity and Unreal.

Concept and GDD · game art and animation · engineering · multiplayer (Photon) · QA · store release.

08
Arcade & interactive installations

Play that lives in physical space, with wall, floor, and arcade experiences for venues and events.

Projection / wall and floor games · arcade game suites · interactive installations · custom hardware integration.

09
Original IP & game publishing

Games we own, with original worlds built to a premium-production bar, not only client work.

Original concept and world-building · premium production (Unity) · publishing and store presence (Steam).

AI in the work

AI isn't a separate service. It runs through how the learning adapts, and through how we explore, build, and test across the rest of these. The full picture lives on the home page and about.

How we work with AI

Dweek Studios

Different craft, one way of working.

Educational games, learning platforms, training simulations, immersive experiences, and original IP, made by a studio and the associate studios it builds with, each deep in its own field. If a piece of this is what your team needs, we're easy to reach.

Get in touch

See the work