Dweek Studios is a founder-led studio for game-based learning and gamification. BubbleBud Kids is our in-house early-learning ecosystem; Learn Abacus, Macrobian Games and Bedrock Games are associate studios we build alongside, independent, sharing one way of working.
Building together since 2014.
Dweek Studios. The founder-led studio that designs game-based learning and gamification, and ties the work together.
BubbleBud Kids. Our own game-based early-learning ecosystem for children ages 2 to 7.
Learn Abacus, Macrobian Games and Bedrock Games. Independent studios we build with, sharing one way of working.

A founder-led studio for game-based learning and gamification, building since 2016.
Educational games, gamified learning platforms, preschool LMS and school tools, AI-powered assessment and learning analytics, enterprise training simulations, immersive AR and VR, and original game IP. EdTech-first, with the full game-development range as proof of depth.
Our in-house game-based early-learning ecosystem for children ages 2 to 7, preschools, and parents.
Learning worlds and games, AR stories, a preschool LMS and school tools, parent communication, and AI-powered assessment, a magical, game-based curriculum joined to school management.
200+ schools · 100K+ parents · 4.6 average rating.


A cross-platform mental-math game for ages 6 to 16, built with Aloha Gujarat.
Level-based abacus challenges with time-scoring and instructor-led progression, plus franchise and institute tools: course definition, attendance, smart assessment, test generation, and tournaments. Proof that the studio builds scalable skill-learning platforms, not just games.
A full-cycle game-development studio, building games since 2014.
350+ games across enterprise training and simulation, EdTech, mobile, web, AR and VR, multiplayer, arcade, and hypercasual, concept to launch, in Unity. The execution depth behind much of the work, for teams and clients worldwide.
350+ games · since 2014 · four regions worldwide.


An original-IP game studio, the makers of Ved: Journey Beyond the Cube.
Premium, story-rich game IP for PC and console. Ved is a story-driven 3D puzzle adventure built in Unity, with a Steam demo released March 2025, the clearest proof of Bedrock's depth in original IP and premium game storytelling.
What ties the studios together is not a reporting line. It is a shared way of making things: design-led, game-based, and AI-native.
We treat learning and training as something you play, not something you sit through.
AI runs through the products (assessment, analytics, adaptive learning, AI tutoring) and the studio (design, tooling, evaluation, ideation). The studios own design, quality, and outcomes; AI accelerates the work.
Unity and Unreal, Laravel LMS, AR and VR, Photon multiplayer, WebGL, and a common bar for polish across every studio.
Whoever builds it, it ships to the same bar.
Each studio grew up deep in its own field. Over a decade, they came to share one way of working.
Game-based learning, early learning, skill-building, full-cycle game production, and original IP. Each studio goes deep in its own, all to one bar.

Full-cycle game development begins, the production depth the rest would build on.

A founder-led studio forms around game-based learning and gamification.

The in-house early-learning ecosystem takes shape for children ages 2 to 7.

Gamified skill learning arrives, built with Aloha Gujarat for ages 6 to 16.

Original IP lands, Ved: Journey Beyond the Cube hits Steam.
One founder-led studio, an in-house early-learning ecosystem, and the associate studios we build with, each expert in its own field. If you'd like to talk, we're easy to reach.